When you are attempting to build a 2D platform game, one of the most important elements will help me a character movement. So in this post, I will show you how to make a simple animated character in Unity.
That character will have an idle animation, walking and running animations, and jumping and falling down animations.
I will be using a few assets make by
Kenney so buckle up! Continue reading “Animated Character 2D in Unity (Part 1)”
For a long time, I wanted to create a toon shader with this cool multi-step shading. Such effect was used for example in that small game called
So how can one create such an effect himself? As always, there are a few steps to follow.
Continue reading “Toon Shading with Unity Shader Graph”
The other day I made a simple pixelated shader with Unity Shader Graph. That was a great start to make something new with that knowledge.
Often in games, especially with pixel art, they have this cool pixelated ground. Do you think that they painted it by hand? Who has so much time? 😅
That’s why I’ll show you how to do it with two colors and a simple noise!
Continue reading “Pixelated Ground in Unity Shader Graph”
If you are looking for any info about how to make a pixelated effect on any sprite in Unity, look no further. I’ll show you how you can do that using Unity Shader Graph.
To use Shader Graph in Unity, you have to have a project which uses Universal or High Definition Render Pipeline. If you do, then let’s get to work!
Continue reading “Pixelated Effect in Unity Shader Graph”
Project Tiny is built by Unity to create the smallest possible game builds. The main target for that is small and light mobile games, Instant Games, and Playable Ads.
Its build on top of Unity’s DOTS, so workflow it’s a little bit different than what we’re used to in Unity.
But I’ll try to explain it the best I can!
Continue reading “Setting up Project Tiny in Unity (part 2)”