Recent weeks were crazy for me, and I’ll have some cool news for you soon! I also had a chance to speak about AR at Lubelski Wzór 2019!
That was the first time I spoke as part of the RealityUnit, but I’ll tell you more about that next time!
This time, I wanted to share my presentation from Lubelski Wzór 2019 – “Welcome in the AR era”!
Continue reading “Welcome to the AR era!”
How hard would it be to create a simple WebSocket Client in Unity?
Well, recently, we did a series on implementing WebSocket Server using Node.js. So I think it is the time to make the client-side for it using Unity!
Let’s jump into it!
Continue reading “Implementing WebSocket Client in Unity”
Can you imagine that I published over 70 posts on this blog in a little over eight months?! 🥳
That’s the real achievement for me! 🏆
But the end of the year is always a little bit busier time…
Continue reading “Schedule Changes!”
Do you know how to set SMART goals for yourself?
In previous posts, we talked about the Pomodoro Technique and why we want to be productive. I mention there also setting SMART goals, which helped me tremendously.
But what are these SMART goals you might ask?
Continue reading “Using SMART goals to boost your productivity”
How to make code easier to work with? DON’T WRITE IT IN ONE FILE!
And that is exactly what we are going to do here. It will be the last part of the Server-Side WebSocket series.
If you missed previous ones, you can go back to preparing the local environment or writing base for our server.
In this post, we will create a new script responsible for the game part of the server.
Continue reading “Separate game logic on the server in Node.js”