Time to build custom attribute for code and Unity Editor! Time to create a ReadOnly attribute!
Creating custom attributes in Unity is not a big thing. A rather pretty small one 😉
It’s this one useful trick you want to have under your sleeves.
Continue reading “ReadOnly Attribute in Unity Editor”
I already posted a few posts in which I mentioned a little thing called “Reality Unit“. So I think it’s time to elaborate on that a bit! 🤩
Do you want to know what’s that? What will it do? Or who is responsible for it?
Let me tell you about this whole thing! 😉
Continue reading “Reality Unit – building a new business!”
Are you curious to see how my blog did in 2019? Me too! So let’s feed our curiosity!
Most of these stats come from Google Analytics, so if there are some mistakes in counting, I will blame Google for that! 😄
Let’s dive right into it!
Continue reading “Blog Stats for 2019”
It’s again this time of the year when everyone is making their summaries. And so do I! 😜
This year was kinda all over the place. It had some great highs 🔥 and so many dark lows ❄️. But after looking at them now, I feel so grateful that all of them happened! 😄
So shall we proceed to my “little” summary of 2019? 🧐
Continue reading “Struggle and purpose of 2019 – a little summary of my 2019”
Recent weeks were crazy for me, and I’ll have some cool news for you soon! I also had a chance to speak about AR at Lubelski Wzór 2019!
That was the first time I spoke as part of the RealityUnit, but I’ll tell you more about that next time!
This time, I wanted to share my presentation from Lubelski Wzór 2019 – “Welcome in the AR era”!
Continue reading “Welcome to the AR era!”