And oh we did!Continue reading “Edge Experience Hackathon – Summary”
Often, when we are looking for packages of assets or solutions, they are packed into Asset Package. But maybe it is time to ask how to make your own package?
When you created something cool what is worth sharing, you want to find a way to do it. Of course, you can throw all the things into a ZIP file, but maybe there is a better way?Continue reading “Using Unity Asset Packages”
From time to time, I have an opportunity to speak about making games or experiences. This time I wanted to talk about Augmented Reality – AR in short.
AR always was present in my career. Sometimes it was a simple project that I had to build over a few days, some other times AR was the core of a business where I worked.
But I never thought more in-depth about that technology. Until I had to prepare for the presentation “Expand Reality Around You“.Continue reading “Expand Reality Around You”
So there is whole topic on the Coroutine in Unity. Are they easy to understand? Are they a different thread? Well, let me try to explain it! 🤓
First of all, we should have an understanding what this thing called “Coroutine” mean and it does.
For me, I really like to explain that by comparing to regular function.Continue reading “Understanding Coroutines”
Last time we were cutting shapes in meshes, but the performance of it was mediocre at best, and let’s not start on limitations of it. This time we will check how we can do it by using textures.
My guess here is that by making cuts in texture, we will get better performance. I also hope results that we will be able to present using texture rather than mesh cutting will be better as well.
But that’s a theory, so let’s not waste any more time and let’s check it!Continue reading “Cutting Shapes – Texture – Part 2”