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Patryk Galach

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Month: January 2020

Posted on 01/27/202001/26/2020

Assigning Interface in Unity Inspector

How many times were you interested in assigning Interfaces into the Inspector in Unity? I was pretty often, but Unity doesn’t support that by default.

So if we can program, why don’t we add that by ourselves?

Ready? ?

Continue reading “Assigning Interface in Unity Inspector”
Posted on 01/20/202001/20/2020

ReadOnly Attribute in Unity Editor

Time to build custom attribute for code and Unity Editor! Time to create a ReadOnly attribute!

Creating custom attributes in Unity is not a big thing. A rather pretty small one ?

It’s this one useful trick you want to have under your sleeves.

Continue reading “ReadOnly Attribute in Unity Editor”
Posted on 01/13/202001/13/2020

Reality Unit – building a new business!

I already posted a few posts in which I mentioned a little thing called “Reality Unit“. So I think it’s time to elaborate on that a bit! ?

Do you want to know what’s that? What will it do? Or who is responsible for it?

Let me tell you about this whole thing! ?

Continue reading “Reality Unit – building a new business!”
Posted on 01/06/202001/06/2020

Blog Stats for 2019

Are you curious to see how my blog did in 2019? Me too! So let’s feed our curiosity!

Most of these stats come from Google Analytics, so if there are some mistakes in counting, I will blame Google for that! ?

Let’s dive right into it!

Continue reading “Blog Stats for 2019”

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Programming geek with love to clean high-quality code.

CEO of Lublin GameDev and CEO of Reality Unit

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