The other day I made a simple pixelated shader with Unity Shader Graph. That was a great start to make something new with that knowledge.
Often in games, especially with pixel art, they have this cool pixelated ground. Do you think that they painted it by hand? Who has so much time? ?
That’s why I’ll show you how to do it with two colors and a simple noise!
Continue reading “Pixelated Ground in Unity Shader Graph”