Markerless AR with AR Foundation in Unity

Markerless AR was a huge step forward for the AR Tech. Now, with AR Foundation in Unity, you can create AR experience without the need to have any marker.

This approach gives you a lot of flexibility, as you don’t rely on any physical item. Devices that support ARKit and ARCore have this functionality built-in in these solutions.

In works by detecting different surfaces, where later you can place any virtual object.

Want to learn how you can do that?

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Image Tracking with AR Foundation in Unity

One of the features of AR Foundation in Unity is Image Tracking. It’s one of the “oldest” methods to position virtual elements in the real world.

Is this still relevant today? Of course, it is! Markers are still helpful for the users because you can place them exactly where you want them to be. You can’t do this marker-less yet.

So, do you want to learn how to set up the project to use image tracking for AR?

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ARKit Face Tracking with Unity

Unity with AR Foundation is introducing more and more features from Google ARCore and Apple ARKit. One such feature is face tracking, which is luckily really easy to set up!

At the time of writing this post, I had to use Unity 2019.2. Unity 2019.3.0f6 was making weird builds that didn’t work on iOS. 🤷‍♂️

I hope they fix that shortly! 😅

In a mean-time, let’s create a new project!

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Expand Reality Around You

From time to time, I have an opportunity to speak about making games or experiences. This time I wanted to talk about Augmented Reality – AR in short.

AR always was present in my career. Sometimes it was a simple project that I had to build over a few days, some other times AR was the core of a business where I worked.

But I never thought more in-depth about that technology. Until I had to prepare for the presentation “Expand Reality Around You“.

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