
Last time we were cutting shapes in meshes, but the performance of it was mediocre at best, and let’s not start on limitations of it. This time we will check how we can do it by using textures.
My guess here is that by making cuts in texture, we will get better performance. I also hope results that we will be able to present using texture rather than mesh cutting will be better as well.
But that’s a theory, so let’s not waste any more time and let’s check it!
Continue reading “Cutting Shapes – Texture – Part 2”