The end of January means that we can take part in
Global Game Jam again! And as a site organizer, I’m highly encouraging you to participate this year! No excuses! 🤓
Taking part in game jams is, in general, are a great experience and a place where you can meet new friends! 🙌
Don’t believe me? Let me elaborate on that a little bit more. 🤩
Continue reading “Participate in Game Jams!”
2020 is over! We did it! We’ve survived! 🔥
I think no one expected a pandemic to hit the whole world year ago. But it happened, and a lot of things have changed. 🤔
So how was that year for me? Did I kept
my promises for 2020? Continue reading “Summarizing 2020”
Thus far, I have often used HTTPS authentication for my git repositories, but there is an easier way to connect with your remote server. It’s SSH authentication!
I was hastiest to set it up for a long time, but was I saving time not having it?
Well… Now I know I should do it much earlier!
Continue reading “Set up SSH for your Git”
Creating a game requires a lot of assets – 3d models, sounds, texture, etc., which Git wasn’t meant to handle. But there is a solution to this problem –
Git Large File Storage was created to handle large files, as the name implies. This extension is great for storing all sorts of assets like 3d models, textures, sounds, etc.
Thanks to LFS, changing those files won’t negatively impact your repository size!
Continue reading “Enable Git LFS for a Unity project”
Do you keep backups of your project? Do you work solo or in a team? Well, in either of the cases, you should use consider using a repository!
The most popular type of repository is a git repository. The main feature of git is that it’s decentralized, which means that each of the contributors and server has its own copy of the whole repository. This minimizes the risk of losing progress in case of some disaster, as long as one copy survives.
So how can I set up the git repository for my project?
Continue reading “How to set up a git repository for a Unity project?”