Markerless AR was a huge step forward for the AR Tech. Now, with AR Foundation in Unity, you can create AR experience without the need to have any marker.
This approach gives you a lot of flexibility, as you don’t rely on any physical item. Devices that support ARKit and ARCore have this functionality built-in in these solutions.
In works by detecting different surfaces, where later you can place any virtual object.
Want to learn how you can do that?
Continue reading “Markerless AR with AR Foundation in Unity”
One of the features of AR Foundation in Unity is Image Tracking. It’s one of the “oldest” methods to position virtual elements in the real world.
Is this still relevant today? Of course, it is! Markers are still helpful for the users because you can place them exactly where you want them to be. You can’t do this marker-less yet.
So, do you want to learn how to set up the project to use image tracking for AR?
Continue reading “Image Tracking with AR Foundation in Unity”
Unity with AR Foundation is introducing more and more features from Google ARCore and Apple ARKit. One such feature is face tracking, which is luckily really easy to set up!
At the time of writing this post, I had to use Unity 2019.2. Unity 2019.3.0f6 was making weird builds that didn’t work on iOS. 🤷♂️
I hope they fix that shortly! 😅
In a mean-time, let’s create a new project!
Continue reading “ARKit Face Tracking with Unity”
The sixth edition of LubJam 2020, part of Global Game Jam, is over… So it’s time to make a little summary of this year’s edition!
It’s the first time we were in Labyrinth Gallery as a game jam. We had two rooms for us for the whole 48 hours! One for jamming, and one with a big cinema screen for presentations! Love it! 😍
And what’s the most impressive, in only 48 hours attendees made 11 games! 🔥
Continue reading “Summary of LubJam 2020!”
How many times were you interested in assigning Interfaces into the Inspector in Unity? I was pretty often, but Unity doesn’t support that by default.
So if we can program, why don’t we add that by ourselves?
Continue reading “Assigning Interface in Unity Inspector”