How hard would it be to create a simple WebSocket Client in Unity?
Well, recently, we did a series on implementing WebSocket Server using Node.js. So I think it is the time to make the client-side for it using Unity!
Let’s jump into it!
Continue reading “Implementing WebSocket Client in Unity”
Can you imagine that I published over 70 posts on this blog in a little over eight months?! 🥳
That’s the real achievement for me! 🏆
But the end of the year is always a little bit busier time…
Continue reading “Schedule Changes!”
Do you know how to set SMART goals for yourself?
In previous posts, we talked about the Pomodoro Technique and why we want to be productive. I mention there also setting SMART goals, which helped me tremendously.
But what are these SMART goals you might ask?
Continue reading “Using SMART goals to boost your productivity”
How to make code easier to work with? DON’T WRITE IT IN ONE FILE!
And that is exactly what we are going to do here. It will be the last part of the Server-Side WebSocket series.
If you missed previous ones, you can go back to preparing the local environment or writing base for our server.
In this post, we will create a new script responsible for the game part of the server.
Continue reading “Separate game logic on the server in Node.js”
Have you heard about the Pomodoro technique? It is a very simple time management system that helps you to be more focus.
I mentioned this technique as one of the many tools that helped me to be more productive.
And over here, you just need a timer and todo list!
Continue reading “Pomodoro technique”