
Continuing subject of building tools in Unity, today we are going to build custom window in Unity Editor. If you’ve missed the last post about building a custom component inspector, I would recommend checking it first. ?
To build custom tools in Unity, we have to prepare a custom window in Editor. We can achieve that by using the EditorWindow class.
Like with a custom inspector for components, and here we have to use the old GUI system. There is just one difference between building inspector and window. In inspector, we were using OnInspectorGUI() method and we could use DrawDefaultInspector() to draw component’s properties. In the window, we don’t have such luxury, but we have OnGUI() which works in the same way.
Continue reading “Custom Window in Unity”