Multithreading with Job System in Unity

Writing multithreaded code was never something easy, but this might change with the introduction of Job System in Unity.

If you didn’t know, the code that you write in Unity is executed on the main thread. This makes everything much easier to build, but it also has some drawbacks, mainly in the performance department.

I mentioned in the beginning, Unity is introducing Job System to help you write multithreaded code much easier. And the best part is that you don’t have to worry about race conditions! 🥰

However, you still have to know what are you doing. 😉

Continue reading “Multithreading with Job System in Unity”