
In previous posts, we generated a plane, added noise and noise layers to it. Now, it’s time to add texture to our terrain finally! ?
If you haven’t seen previous posts, I would recommend doing so, as the content of this post is based on them.
Do you remember that we added UV to our terrain mesh? We did it in the first post on plane generation. Thanks to that, we don’t need to worry about it now. But to remind ourself which part is responsible for assigning UV to our mesh, let’s put it here.
Continue reading “Procedural Terrain Generation – Texture – Part 4”