Animated Character 2D in Unity (Part 2)

Animated Character 2D in Unity (Part 2)

When you are attempting to build a 2D platform game, one of the most important elements will help me a character movement. So in this post, I will show you how to make a simple animated character in Unity.

That character will have an idle animation, walking, and running animations, and jumping and falling down animations.

I will be using a few assets make by Kenney so buckle up!

Continue reading “Animated Character 2D in Unity (Part 2)”

Animated Character 2D in Unity (Part 1)

When you are attempting to build a 2D platform game, one of the most important elements will help me a character movement. So in this post, I will show you how to make a simple animated character in Unity.

That character will have an idle animation, walking and running animations, and jumping and falling down animations.

I will be using a few assets make by Kenney so buckle up!

Continue reading “Animated Character 2D in Unity (Part 1)”

Pixelated Ground in Unity Shader Graph

The other day I made a simple pixelated shader with Unity Shader Graph. That was a great start to make something new with that knowledge.

Often in games, especially with pixel art, they have this cool pixelated ground. Do you think that they painted it by hand? Who has so much time? 😅

That’s why I’ll show you how to do it with two colors and a simple noise!

Continue reading “Pixelated Ground in Unity Shader Graph”