At Edge Experience Hackathon, I had to write client and server-side code in Node.js for our game. I wasn’t pleased with the quality of code there, so I decided to rewrite it and show you how to implement WebSocket communication between server and Unity client.
A little disclaimer. I’m working on Mac, and I have a Terminal, so if you are on a Windows machine, you might have to use CMD, but I’m not promising that Terminal commands will stay the same for you.
This post also starts the series on Client-Server communication based on WebSockets. If you want to follow this series, make sure to join my newsletter!