When building the game or app for WebGL, you always have to have browser compatibility in back of your head. We can’t also forget the platform on which the browser is working.
Each platform and browser may behave differently, and as a developer, you have to be prepared to handle those.
So let’s check to make some checks!
Continue reading “Check WebGL Platform”
Guide to Web Development with Unity WebGL
Would you like to learn a bit about Unity WebGL and how you can embed it on your page?
I wrote a few blog posts about this very subject, and I wanted to put all of them together so it would be easier to learn! 🤓
Ready for some Unity Web Development? 🔥
Continue reading “Guide to Web Development with Unity WebGL”
After building custom Template for Unity WebGL, and creating own JS plugin for it, it’s finally time to make another step! Make communication between Unity WebGL and a page!
I would recommend reading about these two posts before continuing with this one, as we will use know-how from them!
But if you already have an understanding of how to write plugins in JS and create your own templates or how to make your own pages, feel welcome here. 🤓
Continue reading “Communication between Unity WebGL and a Page”
If you have experience in writing some JS code, this won’t be that hard for you. But if you haven’t got a chance to do so, I’ll explain each step. 😉
Without further ado, let’s jump into creating it!
Continue reading “Creating JS Plugin for Unity WebGL”
Creating a custom WebGL Template for Unity is not that hard. But because I had to make one recently, I thought that someone could get also get some help with it.
Web development is something completely different than building games in Unity. So why don’t we have something really simple to demonstrate how it should work?
Let’s get into this!
Continue reading “Creating Custom WebGL Template for Unity”