Let’s talk about meshes! Did you try to generate one yourself? Well, you are about to do that!
Meshes are used to display 3D models in a virtual environment. They are built from polygons which are covered with texture, based on the UV map. Its role is to give a player or a user impression of an object.
When an object has a lot of polygons, it’s called hi-poly. Usually, these are counted in hundreds of thousands or even in millions. Often, you can see them in movies or some AAA games.
On the other hand, there are objects with much fewer polygons, and they are called low-poly. Usually, low-poly models are a style choice, especially when you can see polygons on the model without any problem.
Low-poly models can also be used as an optimization technique, with baked textures from hi-poly models.
You could see that I posted a few ECS posts lately. That is a new thing for every Unity Developer, and it takes some time to learn all about it. 😉
I’m currently diving into Burst Compiler and Job System in Unity for upcoming posts, so I thought that I could ask you one thing in the meantime.
So far, I was writing about things that I found interesting, but maybe you are looking for something different. Perhaps it’s something that you have a hard time understanding, or no one explained it to you, or maybe there is something that you always wanted to learn about?