
Have you ever wonder how to generate terrain procedurally in Unity? You are in the right place!
In this post, we are going to talk about generating mesh for the terrain.
If you don’t know how a mesh is created, I would recommend checking my last post on exactly that subject.
You will need to have an idea of how to generate a mesh, and you will need to use some math skills here. But don’t worry, we will get through it! ?
Continue reading “Procedural Terrain Generation – Plane – Part 1”