For a long time, I wanted to create a toon shader with this cool multi-step shading. Such effect was used for example in that small game called Brawl Stars.
So how can one create such an effect himself? As always, there are a few steps to follow.
Continue reading “Toon Shading with Unity Shader Graph”
The other day I made a simple pixelated shader with Unity Shader Graph. That was a great start to make something new with that knowledge.
Often in games, especially with pixel art, they have this cool pixelated ground. Do you think that they painted it by hand? Who has so much time? 😅
That’s why I’ll show you how to do it with two colors and a simple noise!
Continue reading “Pixelated Ground in Unity Shader Graph”
If you are looking for any info about how to make a pixelated effect on any sprite in Unity, look no further. I’ll show you how you can do that using Unity Shader Graph.
To use Shader Graph in Unity, you have to have a project which uses Universal or High Definition Render Pipeline. If you do, then let’s get to work!
Continue reading “Pixelated Effect in Unity Shader Graph”