So far, I was creating entities by using EntityManager and Archetypes. However, you can also create GameObject with ECS components but using a proxy and later convert it into an entity.
So am I saying that we can convert GameObjects into Entities?!
Yes, we can!
We can either make GameObject into Game Object Entity or convert it into an Entity and destroy original GameObject.
But there is a catch!
Continue reading “ECS Proxy in Unity”
Some time ago, I made a post about coding animations in Unity. However, as we are currently on ECS topic, I thought that it might be a cool idea to make a little update to that!
If you haven’t seen the previous post about animations, I highly recommend doing so, before diving here!
Continue reading “Coding Animations with ECS in Unity”
Recently, I’ve encountered a problem with rendering sprites with ECS in Unity. And yes, I know, ECS is still in preview but why wouldn’t share some of my experience with it? ?
ECS is a new way of programming in Unity, and I made a post with the introduction to it recently. You can check it here if you didn’t see it already. ?
Back to today’s subject! You might ask, what is the problem with sprites in ECS?
Well… There is nothing like SpriteRenderer which we have now in Unity. This reminds me of the old days when we didn’t have any 2D components… Yeah, it was long ago… ?
Continue reading “Sprite rendering with ECS in Unity”