Cutting Shapes – Texture – Part 2

Last time we were cutting shapes in meshes, but the performance of it was mediocre at best, and let’s not start on limitations of it. This time we will check how we can do it by using textures.

My guess here is that by making cuts in texture, we will get better performance. I also hope results that we will be able to present using texture rather than mesh cutting will be better as well.

But that’s a theory, so let’s not waste any more time and let’s check it!

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Custom ScriptableWizard in Unity

When I was approaching making “Replace Tool for Level Designers” I encounter ScriptableWizard. I didn’t know that such a thing existed in Unity! 😱

It got me curious as I was planning to make that tool using regular Custom Editor Window, but all of a sudden, there was space to try something new! Unfortunately, I didn’t use ScriptableWizard as it wasn’t suited for what I wanted.

But I think it’s time to revisit it and learn more about it!

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Asset Preview Grid for Unity

Some time ago, I was a little bit irritated that after I received a new package of 3D models, I had to place them manually on the scene to preview them. So why don’t we build a little script that will do it for us? 🤓

I’m a lazy guy, and I always try to find a way that will make my life easier. After I get a few packages, I decided that I don’t want to move them manually anymore! It was horrible, and I needed to find a medicine for my pain. 🤒

Luckily, having programming skills is priceless in game development. So it was time to build a simple but relieving solution. 👨‍💻

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