Audio is a crucial part of the process of making a game, but do you know how to use Audio Mixer to control the volume of your game?
What is cool about the Audio system in Unity is that you can assign Audio Sources to the Audio Mixer Groups.
This is pretty handy especially as you don’t have to all Audio Sources on the scene to change the volume.
Continue reading “Simple Volume Control System”
Last time we were cutting shapes in meshes, but the performance of it was mediocre at best, and let’s not start on limitations of it. This time we will check how we can do it by using textures.
My guess here is that by making cuts in texture, we will get better performance. I also hope results that we will be able to present using texture rather than mesh cutting will be better as well.
But that’s a theory, so let’s not waste any more time and let’s check it!
Continue reading “Cutting Shapes – Texture – Part 2”
When I was approaching making “Replace Tool for Level Designers” I encounter ScriptableWizard. I didn’t know that such a thing existed in Unity! 😱
It got me curious as I was planning to make that tool using regular Custom Editor Window, but all of a sudden, there was space to try something new! Unfortunately, I didn’t use ScriptableWizard as it wasn’t suited for what I wanted.
But I think it’s time to revisit it and learn more about it!
Continue reading “Custom ScriptableWizard in Unity”
Recently, on one of the groups, someone asked how to cut shapes in the mesh. It got me thinking about how you can actually do that?
After some digging, I found out that there could be more than one solution to that. So why don’t we try to see which one would work the best?
Let’s start today by generating a mesh in which we will cut some shapes!
Continue reading “Cutting Shapes – Mesh – Part 1”
Some time ago, I was a little bit irritated that after I received a new package of 3D models, I had to place them manually on the scene to preview them. So why don’t we build a little script that will do it for us? 🤓
I’m a lazy guy, and I always try to find a way that will make my life easier. After I get a few packages, I decided that I don’t want to move them manually anymore! It was horrible, and I needed to find a medicine for my pain. 🤒
Luckily, having programming skills is priceless in game development. So it was time to build a simple but relieving solution. 👨💻
Continue reading “Asset Preview Grid for Unity”