Redo and Undo action is everywhere, but how it’s done? In most cases, developers use the Command Design Pattern which we implemented in Unity last time. So how can we extend it with undo and redo action? Let’s find out! ?
Because we did a lot in the last post about the Command Design Pattern, we will use it as our base. If you didn’t see it yet, it’s a great time to do so! I can wait. ?
Ready? So let’s get into that!
There is a lot of places where undo and redo action can come handy. Maybe it’s not that popular in games, but almost every app has it!
Continue reading “Undo and Redo in Unity”