So far, I was creating entities by using EntityManager and Archetypes. However, you can also create GameObject with ECS components but using a proxy and later convert it into an entity.
So am I saying that we can convert GameObjects into Entities?!
Yes, we can!
We can either make GameObject into Game Object Entity or convert it into an Entity and destroy original GameObject.
But there is a catch!
Continue reading “ECS Proxy in Unity”