When I was approaching making “Replace Tool for Level Designers” I encounter ScriptableWizard. I didn’t know that such a thing existed in Unity! ?
It got me curious as I was planning to make that tool using regular Custom Editor Window, but all of a sudden, there was space to try something new! Unfortunately, I didn’t use ScriptableWizard as it wasn’t suited for what I wanted.
But I think it’s time to revisit it and learn more about it!
Continue reading “Custom ScriptableWizard in Unity”