You might already notice that I wrote a lot about design patterns and examples of use for them in Unity. I am genuinely interested in writing clean code and designing project architecture. This brings me huge enjoyment and satisfaction, especially when the team is following project guidelines and everything looks so perfect. ?
Being a programmer means that you need to improve your skills constantly. So today let’s summarize things that I wrote on this blog so far in term of Design Patterns! ?
What is Design Pattern?
The first thing that you need to understand is what “design pattern” means. So design pattern stands for a programming concept which solves conceptual problems. It can be related to creating new objects, making the code more independent or modular, or even split your project into different layers of responsibility.
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