Summary of LubJam 2020!

The sixth edition of LubJam 2020, part of Global Game Jam, is over… So it’s time to make a little summary of this year’s edition!

It’s the first time we were in Labyrinth Gallery as a game jam. We had two rooms for us for the whole 48 hours! One for jamming, and one with a big cinema screen for presentations! Love it! 😍

And what’s the most impressive, in only 48 hours attendees made 11 games! πŸ”₯

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Cutting Shapes – Texture – Part 2

Last time we were cutting shapes in meshes, but the performance of it was mediocre at best, and let’s not start on limitations of it. This time we will check how we can do it by using textures.

My guess here is that by making cuts in texture, we will get better performance. I also hope results that we will be able to present using texture rather than mesh cutting will be better as well.

But that’s a theory, so let’s not waste any more time and let’s check it!

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Custom ScriptableWizard in Unity

When I was approaching making “Replace Tool for Level Designers” I encounter ScriptableWizard. I didn’t know that such a thing existed in Unity! 😱

It got me curious as I was planning to make that tool using regular Custom Editor Window, but all of a sudden, there was space to try something new! Unfortunately, I didn’t use ScriptableWizard as it wasn’t suited for what I wanted.

But I think it’s time to revisit it and learn more about it!

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