Today we will tackle something easier as the subject of Scriptable Objects in Unity is fairly straightforward. What is so cool about them is that you can throw so much different thing in them!
What Scriptable Object is?
According to the definition provided by Unity, Scriptable Object is a data container that let you save a lot of data and reduce memory usage. You can create them from code or by making new instances in the project view.
Thanks to that you can easily create a lot of different representation of data, for example, inventory items, skills, game modes and more.
We all know that adding a few animations makes a game ten times better!
But what if you are a programmer and all you can do is to write code? You can animate from code!
Principles of Animation
One of the things that you need to understand before you begin to make animations is to start with 12 principles of animation. Those were introduced in the book: “The Illusion of Life: Disney Animation”. This is a great place to start because it gives you some idea about how to make animations in general. At this point, there is a lot of videos that feature this subject and my favorite one is by AlanBeckerTutorials and I would highly recommend watching it first. ?
Sending REST API request is the simplest form of network communication in Unity. Of course, it requires you to have a server with endpoints to send requests there.
I’m not going to dig into server programming, but I’ll create simple REST API using Mocky.
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