Understanding OnCollision methods in Unity

In this post, we’ll talk about Unity methods related to collisions. So fasten your seatbelt as we are heading into collision! ?

Currently, in Unity, there are two separate physics engines. One for 3D physics, and another one for 2D. Both work in the very same manner, but they are using different components.

So for example, if we want to turn an object into a physical object in 3D space, we would use Rigidbody. Analogous we would use Rigidbody2D if we want to turn it into a 2D physical object.

Continue reading “Understanding OnCollision methods in Unity”