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Patryk Galach

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Tag: Programming

Posted on 03/16/202003/16/2020

How to Pick Up Items in Unity?

Are you looking for information or an example of how to implement picking up items in Unity?

Look no further! In this post, you will find a simple solution for that.

We will make the first-person character with movement and grabbing scripts, and we will make another one for objects that we would like to pick up.

Let’s see how we can do that! ?

Continue reading “How to Pick Up Items in Unity?”
Posted on 01/27/202001/26/2020

Assigning Interface in Unity Inspector

How many times were you interested in assigning Interfaces into the Inspector in Unity? I was pretty often, but Unity doesn’t support that by default.

So if we can program, why don’t we add that by ourselves?

Ready? ?

Continue reading “Assigning Interface in Unity Inspector”
Posted on 01/20/202001/20/2020

ReadOnly Attribute in Unity Editor

Time to build custom attribute for code and Unity Editor! Time to create a ReadOnly attribute!

Creating custom attributes in Unity is not a big thing. A rather pretty small one ?

It’s this one useful trick you want to have under your sleeves.

Continue reading “ReadOnly Attribute in Unity Editor”
Posted on 10/03/201910/02/2019

Simple Volume Control System

Audio is a crucial part of the process of making a game, but do you know how to use Audio Mixer to control the volume of your game?

What is cool about the Audio system in Unity is that you can assign Audio Sources to the Audio Mixer Groups.

This is pretty handy especially as you don’t have to all Audio Sources on the scene to change the volume.

Continue reading “Simple Volume Control System”
Posted on 09/19/201909/17/2019

Understanding Coroutines

So there is whole topic on the Coroutine in Unity. Are they easy to understand? Are they a different thread? Well, let me try to explain it! ?

First of all, we should have an understanding what this thing called “Coroutine” mean and it does.

For me, I really like to explain that by comparing to regular function.

Continue reading “Understanding Coroutines”

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