Do you wish you could make a level with simple cubes and later replace them all with some other object with one click? This is what we are going to create today!
A long time ago, I created posts about the basics of creating extensions for the editor. I’m not going to cover that topic here, so go ahead and check the post about creating custom editor windows. ?
This post will cover creating tool window, gathering of selected objects on the scene, and using Unity’s Undo class. ??
Continue reading “Creating Replace Tool in Unity for Level Designers”