Governments all over the world are recommending to stay at home to prevent spreading the SARS-CoV-2 virus causing Covid-19. So as we all have to deal with the quarantine or just doing your part staying at home, what can we do as game developers?
There is actually a lot of things you can do! And all thanks to that, we love to sit with the computer. 👨💻
Continue reading “Staying at home GameDev way”
Whenever you want to throw an object in your game, you might want to add an expected trajectory for that object. But do you know how to draw a ballistic trajectory in Unity?
Well, I had to do a little bit of research to find out how. Luckily, you won’t have to do it. 😉
Let’s dive into drawing ballistic trajectory!
Continue reading “Drawing ballistic trajectory in Unity”
Are you looking for information or an example of how to implement picking up items in Unity?
Look no further! In this post, you will find a simple solution for that.
We will make the first-person character with movement and grabbing scripts, and we will make another one for objects that we would like to pick up.
Let’s see how we can do that! 🤓
Continue reading “How to Pick Up Items in Unity?”
Markerless AR was a huge step forward for the AR Tech. Now, with AR Foundation in Unity, you can create AR experience without the need to have any marker.
This approach gives you a lot of flexibility, as you don’t rely on any physical item. Devices that support ARKit and ARCore have this functionality built-in in these solutions.
In works by detecting different surfaces, where later you can place any virtual object.
Want to learn how you can do that?
Continue reading “Markerless AR with AR Foundation in Unity”
One of the features of AR Foundation in Unity is Image Tracking. It’s one of the “oldest” methods to position virtual elements in the real world.
Is this still relevant today? Of course, it is! Markers are still helpful for the users because you can place them exactly where you want them to be. You can’t do this marker-less yet.
So, do you want to learn how to set up the project to use image tracking for AR?
Continue reading “Image Tracking with AR Foundation in Unity”