Preparing the environment for WebSocket Server in Node.js

At Edge Experience Hackathon, I had to write client and server-side code in Node.js for our game. I wasn’t pleased with the quality of code there, so I decided to rewrite it and show you how to implement WebSocket communication between server and Unity client.

A little disclaimer. I’m working on Mac, and I have a Terminal, so if you are on a Windows machine, you might have to use CMD, but I’m not promising that Terminal commands will stay the same for you.

This post also starts the series on Client-Server communication based on WebSockets. If you want to follow this series, make sure to join my newsletter!

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Expand Reality Around You

From time to time, I have an opportunity to speak about making games or experiences. This time I wanted to talk about Augmented Reality – AR in short.

AR always was present in my career. Sometimes it was a simple project that I had to build over a few days, some other times AR was the core of a business where I worked.

But I never thought more in-depth about that technology. Until I had to prepare for the presentation “Expand Reality Around You“.

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