Guide to Web Development with Unity WebGL
Would you like to learn a bit about Unity WebGL and how you can embed it on your page?
I wrote a few blog posts about this very subject, and I wanted to put all of them together so it would be easier to learn! ?
Ready for some Unity Web Development? ?
Continue reading “Guide to Web Development with Unity WebGL”
After building custom Template for Unity WebGL, and creating own JS plugin for it, it’s finally time to make another step! Make communication between Unity WebGL and a page!
I would recommend reading about these two posts before continuing with this one, as we will use know-how from them!
But if you already have an understanding of how to write plugins in JS and create your own templates or how to make your own pages, feel welcome here. ?
Continue reading “Communication between Unity WebGL and a Page”
If you have experience in writing some JS code, this won’t be that hard for you. But if you haven’t got a chance to do so, I’ll explain each step. ?
Without further ado, let’s jump into creating it!
Continue reading “Creating JS Plugin for Unity WebGL”
How to make code easier to work with? DON’T WRITE IT IN ONE FILE!
And that is exactly what we are going to do here. It will be the last part of the Server-Side WebSocket series.
If you missed previous ones, you can go back to preparing the local environment or writing base for our server.
In this post, we will create a new script responsible for the game part of the server.
Continue reading “Separate game logic on the server in Node.js”
Let’s continue the subject of writing the WebSocket server! In the previous post, we have set up a local environment on the machine.
Continue reading “Setting up the WebSocket Server in Node.js”