Did you read my last post on ECS in Unity? I did a little introduction to this new approach to programming available with Unity DOTS. It’s “little” different to what we are used to in Unity, but is it a bad thing? Let’s talk!
‼️ Oh, and keep in mind that ECS is still in preview (preview.33 – 0.0.12) at point of writing this post! But it will be fun to revisit it in the future ? ‼️
If you missed whole ECS thing, let me update you! ECS stands for Entity Component System, and it’s part of what is currently known as DOTS, which is Data-Oriented Technology Stack.
There is more to DOTS, but I won’t go deep into it here. Let’s stick to ECS.
Currently, with MonoBehaviours, we are playing in an Object-Oriented environment. With ECS we are going somewhere completely different.
Continue reading “My first thoughts on ECS in Unity”