We all know that adding a few animations makes a game ten times better!
But what if you are a programmer and all you can do is to write code? You can animate from code!
Principles of Animation
One of the things that you need to understand before you begin to make animations is to start with 12 principles of animation. Those were introduced in the book: “The Illusion of Life: Disney Animation”. This is a great place to start because it gives you some idea about how to make animations in general. At this point, there is a lot of videos that feature this subject and my favorite one is by AlanBeckerTutorials and I would highly recommend watching it first. 🤓
Updated on Sep. 2019 – Updating examples to AR Foundation 2.0+
I ❤️ Unity for what they are doing for the game industry. With the introduction of ARKit for iOS and ARCode for Android, it was just a matter of time when Unity would unify both technologies under one thing. And I was right!
I know that we are living in a world where the English language becomes a standard mean of communication, but there are still people that don’t speak English! So the only way to get to them is to make a game available in their native language.
As programming is all about what you are doing with data, I thought that it would be a good idea to speak about data serialization in Unity. Especially that now we can turn data objects into JSON with JsonUtility! ❤️
What is so special about that?
Data serialization is essential for games for a variety of reasons. Saving and loading player progress or saves, sending and receiving data from a server, and in general converting data to and from a text or files. 🤖