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Patryk Galach

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Tag: Unity3D

Posted on 01/20/202001/20/2020

ReadOnly Attribute in Unity Editor

Time to build custom attribute for code and Unity Editor! Time to create a ReadOnly attribute!

Creating custom attributes in Unity is not a big thing. A rather pretty small one ?

It’s this one useful trick you want to have under your sleeves.

Continue reading “ReadOnly Attribute in Unity Editor”
Posted on 11/11/201911/11/2019

Implementing WebSocket Client in Unity

How hard would it be to create a simple WebSocket Client in Unity?

Well, recently, we did a series on implementing WebSocket Server using Node.js. So I think it is the time to make the client-side for it using Unity!

Let’s jump into it!

Continue reading “Implementing WebSocket Client in Unity”
Posted on 10/03/201910/02/2019

Simple Volume Control System

Audio is a crucial part of the process of making a game, but do you know how to use Audio Mixer to control the volume of your game?

What is cool about the Audio system in Unity is that you can assign Audio Sources to the Audio Mixer Groups.

This is pretty handy especially as you don’t have to all Audio Sources on the scene to change the volume.

Continue reading “Simple Volume Control System”
Posted on 09/30/201909/30/2019

Edge Experience Hackathon – Summary

Last weekend I had a chance to go to Cracow to attend Edge Experience Hackathon, where we could play with edge platform developed by MobiledgeX.

Hackathon was taking place in hum:raum, where T-Mobile Poland installed their 5G network so we could almost touch the future!

And oh we did!

Continue reading “Edge Experience Hackathon – Summary”
Posted on 09/26/201909/25/2019

Using Unity Asset Packages

Often, when we are looking for packages of assets or solutions, they are packed into Asset Package. But maybe it is time to ask how to make your own package?

When you created something cool what is worth sharing, you want to find a way to do it. Of course, you can throw all the things into a ZIP file, but maybe there is a better way?

Continue reading “Using Unity Asset Packages”

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